INFiltration:SSK |
Written by Kai Dietrich | |
Wednesday, 03 January 2007 | |
What is UT:INFiltration?INFiltration is a total conversion for Unreal Tournament 99 turning the Sci-Fi Ego-Shooter into an ultra realistic tactical shooter. "Infiltration is an immersion into realism, driven by intense military combat, in a squad-based, mission-oriented shooter. Each of those missions brings the distinctive taste of multifaceted warfare in any environment you can imagine."What is SSK?SSK, the 'Swiss Server Knife' for INFiltration is a set of serverside only mutators for INFiltration. It improves the gaming experience through subtle but clever adjustments of the game to the user. The philosophy was to provide the users with a gaming environment they like and doesn't become boring without really knowing why.SSK is released under the GPL. DevelopersKai 'Cleeus' DietrichHistoryThe initial idea for SSK came around the end of 2002 from a friend of mine. From there on it took lots of experiments to get them working serverside only and working the way we wanted. But once this was reached the possibilities were endless.Features
Current State of DevelopmentSSK is pretty much stable and finished. It has around 1000 lines of beautiful Unreal-Script code.DownloadSSK is hosted at combatmaps.de - a community download portal - and here on cleeus.de
readme.txtSSK - The Swiss Server Knife v0.98==================================== (c) 2004 by Kai "Cleeus[JgKdo]" Dietrich SSK is released under the GNU General Public License, you should have received a copy of the license together with this file. SSK is a set of SERVERSIDE mutators for INFiltration 2.9 that (hopefully) make playing online a better experience. The following mutators are included: SSK.TB - TagBalance ------------------- Sorts players into the teams regarding their clantag and the current state of the team-balance. Attention: Only tested with TDM (includes DTAS), may work with EAS too, but I never tested it. SSK.IM - Intelligent MapList ---------------------------- Decides which map is next, according to the current number of players. SSK.NOUTV - NoUTVoices ---------------------- Forces players to use a non UT voice. If a UT voice is detected then a random INF voice is chosen instead. SSK.PLOG - PlayerLog -------------------- Writes the players names and ips into the servers logfile. The format is: SSK.PLOG: [YYYY.MM.DD-HH:MM:SS] <playername> <ip>:<port> This mutator is inspired by PlayerJoinDump from Michiel 'El Muerte' Hendriks, but since his server actor possibly consumes lots of CPU power I created this one, which only logs when the player spawn and causes nearly no CPU load during gameplay. Installation: Just put the files ssk.int, ssk.ini, ssk.u into your UT/System/ directory and add the mutators to the game/commandline. DON'T MAKE SSK A SERVERPACKAGE!!! SSK is serverside only. Changes: -------- v0.98 - (feature) added new weighted random methode to determine the next map in random mode (thanks to benmcl) v0.97.2 - (bugfix) bRandomizeML now also works with IM v0.97.1 - (feature) added timestamp to PLOG log-string v0.97: - (feature) added new mutator ssk.plog (PlayerLog) v0.96: - (bugfix) removed a debug thing that completly disabled TB (/me stupid) v0.95: - (bugfix) yet another attempt to fix TB, but i think i got it this time - (feature) experimental support in IM for up to 256 maps in a list - (feature) added and updated some preferences in the ssk.ini v0.92: - (bugfix) fixed stupid bug in TB v0.91: - (change) improved TB a bit v0.9: - first public release for INF2.9 |
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Last Updated ( Wednesday, 03 January 2007 ) |